

- #Out there omega edition vs normal update#
- #Out there omega edition vs normal full#
- #Out there omega edition vs normal Pc#
- #Out there omega edition vs normal mac#
In terms of contents, FibreTigre (game designer/writer) wrote 50 new interactive stories and new storyline leading to a new ending. So we’ve added shortcuts and new buttons to automatize certain actions. We’ve also worked toward the user interface to make it work on PC. For exemple, during the beta, users were complaining about having to drag resources around, which works quite well on a touch screen but becomes annoying with a mouse. It was quite a challenge as 3D offers many ways of going nuts with particles and effects… But I wanted to keep the minimalist comics book approach of the original game, while adding more diversity and animations. For the landscapes you see when you land on planet, I’ve worked with Gwen, a digital painter. He made a dozen of dreamy landscapes that I’ve then animated and it looks amazing. We’ve moved from Corona SDK to Unity 3D. This decision was made primarily because Corona can’t build for PCs. Even if it took a lot of time rebuilding the game on Unity, it will allow us to port the game on virtually any platforms in the future.Īlso, it was a good opportunity to remake all the graphics and use a bit of 3D and dynamic lightings. So, the biggest change is in the graphics.
#Out there omega edition vs normal Pc#
As I said, PC gamers have higher expectations. First of all, we changed the game engine. We didn’t want to make a straight port from the mobile version. What have you modified and changed in the PC-version of the game? What were the main problems with adapting the game to PCs? Did you have to change the visuals? What about the interface and the session length?Īctually, we moved 300K units since the last time we met. Out There performed incredible for a small indie title. We don’t want to disappoint. It’s quite risky as Out There comes from mobiles. A lot of developers before us got crushed by the Steam community because of that. We can feel pretty confident then cry like a baby a minute later. This will be our first steps in PC gaming and the expectations are high. Well, it feels like a roller coaster really. How do you guys feel like before the upcoming release?
#Out there omega edition vs normal full#
If you're still not convinced though, you can grab Episode 3 of Grab It for our full review and an exclusive making of interview with Mi-Clos.Out There creator and designer Michael Peiffert discussed with 80.lv the difficulties of porting a mobile title on PC and shared some secrets of great indie-marketing.
#Out there omega edition vs normal mac#
Out There is one of our easiest recommendations of 2014 for iOS gaming, and this Omega Edition - which also brought Mi-Clos' masterpiece to PC and Mac - is a no brainer. There are no spoilers so fear not, it's just some basic ideas to guide you on your way.
#Out there omega edition vs normal update#
English, German and Spanish localisation revisedĪ new ending! And the best part? If you already own the original Out There, you'll get all of that goodness as a free update to your current app.įor newcomers, we've got a ready-made article of Essential Survival Tips right here so you can learn from our mistakes.

Extended soundtrack by Siddhartha Barnhoorn Check out this huge list of new features straight from the App Store description: The Omega Edition is much more than just a few extra animations though. None of it distracts, it all just comes together to give the effect of a soothing lava lamp while you plot your next move. The depiction of your ship orbiting a planet is no longer a static screen - planets now spin lazily in space, solar flares erupt from your current system's sun, while the background is a constant evolution of gaseous movement in space. Loads of small flourishes add atmosphere to what was already a fantastic experience. We've had a brief chance to jump in and check out the shiny new makeover and can confidently give it the thumbs up. We first posted about the huge incoming update to Mi-Clos Studio's excellent Out There back in July 2014, and the iOS version has finally landed today.

Out There review from Grab It Episode 3 Combining the choose-your-own-adventure and resource management genres causes every run to feel different, and to create its own story." ".it was the journey and the constant sense of discovery that shone through for me, rather than the destination and a sense of completion.
